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Bathroom Interior ArchViz

Almost everything in this scene was created by myself, including almost all the textures and materials. Smaller accessories such as cosmetics, plants and lights are third-party 3D models. I modeled all the other objects myself after many references, such as the stone slabs, the bathtub, the sink and the taps. I created the tree outside the room in Speedtree. Everything was modeled with 3ds Max and rendered in Corona 11.